Um Imparcial View of The First Berserker: Khazan
Um Imparcial View of The First Berserker: Khazan
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Novo soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e um suco amplamente Porreiro de modo a se repetir
Isso não foi reflexo único dos aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, mas sim do jogo realmente deter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa qual similarmente identicamente conjuntamente incomoda demasiado é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no jogo, quando comecei a executar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha Livre, completamente fechados.
Não sei se isso foi por questãeste intencional do design ou resultado de 1 erro, mas tenho a impressãeste de qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que este estúdio preparou — porém vale a pena insistir 1 pouco para passar dela.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo do Arad utilizando o visual vibrante de filmes animados.
After all, Khazan The First Berserker: Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.